HIL-GLE MIND ROT MODERN THRILLS QUALITY CREATIVE NEWSSTAND FICTION UNIT WONDERBLOG Shy people can contact us directly via email at Wunker2000 at Yahoo dot com.


Comments Invited! Currently Moderated.

Wednesday, March 1, 2017

WDMA Abilities Arsenal Update

Reflection
Also known as Deflector Shield or reflector

This power is a barrier of some sort, usually conceived as being made of energy, which prevents attacks from landing upon the user. It is a blocking force, attached to the contours of or in near proximity to whatever it is designed to protect.

Mechanics: The base cost of this power is 10 points plus ACT. Options and functions follow.

  • Diminishing Deflection: Grants a bonus of SAVE. Unlike a standard DEFL rating, this bonus drops for every point of damage it receives on a given action. The defensive total replenishes by the ACT in points each round. The number of points in this Diminishing Deflection barrier may be increased by the SAVE in points for an additional allocation of ACT per addition. The recharge rate may be increased by the ACT in points for an additional allocation expense of SAVE per addition. The maximum number of times either the base points in the barrier can be raised or its renewal rate can be raised is equal to the linked ACT. Points of damage absorbed by the barrier are not applied to the user’s HTK Total. Excess damage not absorbed by the barrier is to be applied to the user’s DEFL total and then to the user’s HTK Total, as per standard combat procedure.

  • All In Barrier: As an alternative to the above, the barrier’s point total is simply applied to the user’s HTK Total and STUN total.  and heals as per the user’s REC rating. This alternative option is without allocation cost, but it does not increase the user’s REC rating. The overall downside to this option is that any damage applied to the barrier and its permutations, go straight to the user’s HTK Total. Only damage directed at the user may have the user’s DEFL total applied to it. This option may not be taken if the user is also endowed with INVULNERABILITY or ENDURANCE. (Judge’s option: it would double the allocation cost of either of those two powers.)

  • Extension: At an allocation cost of the SAVE, the Diminishing Deflection barrier may be projected to create a barrier around the user and his/her surrounding ACT in meters. It can be contoured to protect selected objects and allies within that area. Although the user is always free to launch attacks of any kind out of his barrier, allowing other protected parties to fire attacks out requires the user to forgo either movement or making an attack. For an additional cost of the SAVE, the user allows attacks out of the barrier without any sacrifice to potential activities.

  • Projection: At an allocation cost of SAVE, the user may project his Diminishing Deflection barrier as a wall or blocking force covering an area of its ACT in square meters to a location up to the SAVE in meters away. Using the barrier in this manner prevents the user from deploying it as per Extension. The range of projection may be increased by the SAVE in meters at an allocation cost of the ACT in points per addition. The area of effect may only be increased by the ACT once at a cost of the SAVE in points. A more comprehensive version of this option can be found in DIRECTIONAL FORCE.  

  • Deflector Shield: Cost 50. This is a barrier with a fixed number of points and is somewhat more akin to the power SHIELD. This power attempts to intercept formats of physical damage, either deadening the blow or causing it to glance off. Deflectors can function two ways, as far as game mechanics are concerned.

Either…

1.    Requires an attacker to make two successful attacks to hit the target. The first is a standard combat roll against the user’s normal DODGE. The second roll uses the attacker’s ACC against Reflector’s power level. If either stunt roll fails, the Reflector is said to have bounced the attack and the user takes no damage.

Or…

2.    The user’s player makes the second roll, using the power’s level as the active level and the attacker’s ACC as the defending level. If the user’s roll succeeds, the damage is negated. If the user’s roll fails, damage is taken against the Diminishing Deflection total or the character’s HTK Total, as may apply.

This ability only functions as long as the user has a positive Diminishing Deflection total. (All in Barrier users will need to be at positive HTK and not be stunned.)

  • Reflector: At an allocation cost of 50 points, allows the user to send any damage causing attack back at the originator. Attacks reflected do not impact the user. Does not apply to Projection or Extension shielded areas. Player rolls two dice at any time his character is successfully attacked. A roll of two sixes sends the attack back at its originator, automatically striking them.
A.    Ultra-Flect: For 100 points, this Reflection ability works on attacks of any kind, however the impact upon the originator will be as per standard mechanics.
B.    Argosy-Flect: For another 100 points, on the roll of double twos, double threes, double fours and double fives, the attack simply glances off, but does not head back to the user.


  • Super Reflector: Cost 75. Allows the user to deflect projectiles which are directed at them or anyone within MPS range. (Bullets, arrows, visible blasts of power, thrown objects or other obvious projected attack forms.) On a roll of double twos, double threes, double fours and double fives, the attack is deflected away harmlessly. (It did not hit. Our user knocked it away.) On a roll of double ones, the user suffers double the attack’s damage. On a roll of double sixes, the attack is sent back at the originator or at any target the user wishes. On any other roll, the attack’s damage is counted against the user’s Diminishing Deflection total. Deployment of this ability requires the user to sacrifice his or her next HTH Attack or Movement. Cost is 125 without the sacrifice requirement. When acting in defense of others, the user may deploy the power out of initiative order.

No comments:

Post a Comment

Search the Wonderblog!

Blog Archive

COMMIT TO INDOLENCE!

COMMIT TO INDOLENCE!
Ajax Telegraph, Chicago IL