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Sunday, March 19, 2017

WDMA Abilities Arsenal Update

SNAG

Snag inflicts Tangle damage on a target. It wraps up the target and makes it impossible for them to use their limbs. It is a net or webbing or an enveloping force. It can be combined with FLING or defined as a separate attack. Activation requires a standard combat stunt roll (ACC v. DODGE) and inflicts Tangle on a successful result. There are some powers such as SHIELD, SLIMESKIN and MOLECULAR CONTROL which may negate the effects of this ability.

Mechanics: When combined with FLING, has the same range as FLING. This power can only inflict Tangle on one target per application. At its base cost of 10 plus the level’s ACT.  SNAG has a range of SAVE in meters and inflicts Tangle equal to the ACT in dice. A target’s DEFL rating does not reduce the Tangle inflicted by SNAG. SNAG is not intended as an area of effect attack. It is primarily for use against human sized and human-like targets. It can build up material at a rate of ½ ACT in square meters of material per action, but this is only useable against one target. (A car, for example.) If you want to tangle something bigger, you need a more powerful and versatile ability. This power is essentially a net or super flypaper.

Additives To Power:
Range: May be increased by SAVE in meters for 5 points per.
Tangle: May be increased by 1 dice for every 3 points.

Alternative Power

BURY
The power to suck people into the Earth. Bury functions similar to SNAG, however its effects and net tangle inflicted are dependent on circumstances. Bury is single target and can entirely engulf and sink a man-sized target up to the ACT in meters into the ground or a surface. Bury only actually functions if the surface under the target is deep enough to contain it. Otherwise it acts something like a trap door, depositing the target on the floor below where the target had been standing.

Mechanics: Cost 25 points plus ACT. Power may be projected at targets up to SAVE in meters away. Power uses a standard combat roll to affect a target.

Use the following to determine possible tangle: 5 points per meter of loose sand or dust; 25 points per meter of Earth; 50 points per meter of concrete or bedrock; 75 points per meter of steel. Unlike standard tangle, the total will diminish as it is damaged (or, one imagines, the target is digging himself out).


Note: Targets may need special defenses just to survive being buried alive. An unprepared target is likely to suffocate within a minute or so. Targets endowed with DIG or some other powers may be able to escape without needing to dig out. This power only functions on targets which are standing on or adjacent to a surface. 

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