BLOCKING OPTION
This
is a defense which has the potential to reduce the damage of an attack
inflicted on the user. The user is
taking some physical action to blunt, block or parry the attack. It can either
negate the attack entirely or mitigate the impact of its effect. The defense
works best against attacks which inflict physical damage.
Mechanics:
In order to activate this ability, the user must give up his next (1)
opportunity to move or (2) the use of a weapon or a HTH Attack or an attack
power.
When
activated, the Blocking Option enables the user to:
(1)
Negate the attack entirely or end
the duration of a power which has affected the user. User’s player makes a stunt roll. A roll of
double 2s, 3s, 4s or 5s negates the attack entirely. A roll of double 6s not
only negates the attack, but allows the user to immediately move or deploy the
attack ability he was using to block with. A roll of two ones is a total
failure, meaning that the Blocking Option does not perform any function.
(2)
Reduce the points of damage inflicted
by the attack, either (a) by the damage output of the attack the user is
deploying to block with or (b) by at least the linked in SAVE in points.
(3)
At the cost of not using an
attack and forgoing movement, the damage reduction is increased to double the
linked SAVE. Unfortunately, if the user has rolled two ones, this function
fails to activate.
Blocking
Option works on all attacks from a single attacker during a single action.
Power
Costs 20 points plus SAVE. Blocking Option needs to be linked to a level, but
not necessarily the same level of the attack or movement power being used to
block. The user is free to switch up which attack form is being sacrificed to
block with. (Default is the HTH Attack.)
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