Omega Chuck:
Gives
the user the ability to throw great distances. Thrown objects will travel the
entire distance during the course of one action. The initial powered portion of
the distance starts at the linked ACT multiplied by SAVE. This distance may be extended either
sacrificing an action before making the throw or two actions after making the
throw. (The character will be unable to move OR launch any other attack during
the sacrificed actions.) Each action sacrificed doubles the throwing distance. A
user may only throw objects that they can lift.
·
At 5000 meters, whatever the user
is throwing will head into orbit.
·
At 11,000 meters, whatever the
user is throwing will escape into space.
There
are very few things in this world which are meant to be thrown at such speeds
or for such distances. Your target is likely to start falling apart in mid-flight,
unless the user is also endowed with UNLIMITED LIFT.
Similarly, attempting to hit something with an object you have OMEGA chucked is
problematic, unless you have FLING with the THROW
ANYTHING option. Omega Chuck is really about
sending something far, far away, not launching a ranged attack.
·
In the event that the user is
endowed with UNLIMITED LIFT, FLING
and THROW ANYTHING, the maximum damage that can be
inflicted with OMEGA CHUCK is equal to the linked ACT in dice plus the user’s normal
STR (or COMBAT) damage plus 40 dice. The same procedure is used to calculate
damage on the object being thrown as well as whatever it hits. This damage is
only inflicted if the thrown object has travelled the full distance. If it
fails to do so, then the object is simply damaged as per normal throwing damage.
(The
intention of this ability is not to generate extra damage on throwing attacks.
The intention is to give the user the ability to throw something far, far away.)
·
Objects thrown at less than 5000
will eventually fall back to earth. They lose speed and altitude equal to the object’s
SIZE SAVE every action after the first.
EXAMPLE:
Toni has decided to throw me using her OMEGA CHUCK ability, which is linked to
a Mutant BASESTAT (ACT 10 SAVE 35). Her OMEGA CHUCK has a net range of 350
meters. On the first action I am hurled skyward 350 meters and a speed of 350
meters per second. (That’s three and a half football fields at a little over
Mach One.) My SIZE is Average (SAVE 5) I start to slow to 345 meters, but I am
still heading up. I will continue heading up until my effective MPS reaches
zero, in about 69 actions/seconds, at which point I will start to fall. Which
brings us to…
·
The maximum amount of damage that
the thrown object may suffer or inflict is 40 dice plus the object’s SIZE SAVE
in dice as a result of (1) falling or (2) traveling past the powered flight
phase.
·
The eventual distance past the
object’s initial OMEGA CHUCK range that an object travels depends on the object’s
nature, trajectory and other factors which the judge is free to determine at
his whim.
Magic
Weapons, Power Parts, Vibra Blades and other such weapons may not fall apart or
have damage inflicted upon them when thrown with OMGEA CHUCK, but extending the
distance of such weapons is only an incidental feature of this power. Such
weapons do not gain any extra damage potential as a result of being Omega Chucked.
Power
costs 10 points flat for three uses a day. Power cost 25 points plus SAVE for
unlimited use.
Note:
Chucking people is a favorite application of this ability. The person as Chuck
Object may have some defenses against this ability, such as FLIGHT, FREE FALL OR
TELEPORT. Even then, the user should be able to move his target the initial
distance. The target would be allowed to apply his FLIGHT or other defense on
the next action.
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