BULLSEYE
The
user possesses a capacity to launch near inerrant attacks on a limited basis.
Whether this capacity reflects mnemonic focus, a mystical blessing or
enhancements provided by devices should be determined by the character concept.
The power only provides potential bonuses to the landing of attacks which cause
physical damage and is primarily intended for those characters using weapons or
deploying projected attack forms. This
is a slightly less supernatural version of BATTLE REFLEXES.
Base Cost:
15 plus SAVE. Min Link: Skilled. Suggested Link: AGIL, KNOW, PERC. Ability Type: Limited. Ability Class: Bonus. Equipment
Discount: None.
Attributes:
This ability has two complimentary functions.
Conditional Advantage Pool:
Provides a pool of the ACT in points which may be applied to one or many
attacks. Each pool point spent creates a Conditional Advantage of +1 per point.
This pool renews on a 24-hour basis. Pool points may also be spent on
activating this ability’s Special Advantages. Each Special Advantage costs two
pool points.
Special Advantages: May
either be purchased with pool points or triggered by an activation roll. Whether
purchased or activated, only one advantage may be deployed on any one action.
Advantage One: Double Ones roll to
hit any target
Advantage Two: Damage increased by
ACT in dice
Advantage Three: Successful hit
reduces the target’s DEFL by SAVE for 1 to 6 actions.
Activation:
Bound by a 24-hour cycle.
First
Use: Successful Double Ones roll
Second
Use: Successful Contested Roll
Third
Use: Successful Doubles Only Roll
After
the Third Use in a 24-hour period: Successful Double Six Roll.
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