mysterious appearance
This is the ability to mysteriously
appear and disappear from the scene. No one knows how you showed up and no one
knows where you went. You just appear when no one is looking and, after your
done, disappear just as mysteriously. There are a number of characters in
literary history who have had this ability and it can certainly be explained
using other powers. We are describing it here as a power itself, a modified
version of CLOAK and TELEPORT. As such it is limited to arriving and departing
a location, exclusively and exclusively by yourself.
Mechanics: This ability cost 20 points flat and
must be linked to a level. The power is limited to three applications per day.
Each venture to and from a set location counts as an application. The power is
not intended for use in combat or within a location the user has already
appeared at. The power is limited, within reason, to making an appearance and a
disappearance.
The range of this ability is limited in
three ways:
A. The location has to be a place that the character
can conventionally get to. Or otherwise get to with another ability. If the
character normally drives places or walks or takes mass transit, then the
location has to be within reasonable distance from where the user started. He
can’t mysteriously appear on the moon or another planet or the gates of an
underwater city. By contrast, if the user is also endowed with another travel
ability such as FLIGHT, SHADOW POWER or FTL TRAVEL, he could mysteriously
appear at any location those powers can get him into reasonable proximity of.
B. The user needs to know where he’s going. He either has
to have been there before or at least have specific concrete knowledge of the
location.
C. The ability’s range of effect is limited to that of
the people (or observers) at the scene that he is arriving at or departing
from.
It covers the entire distance of what they can see or perceive at the location.
If you’re sneaking up on a place or sneaking out of it, no one can see you. And
it doesn’t matter what they are looking for you with.
Once the user gets within the perception
range of the location, he becomes entirely undiscernible. At the point when he
gets to his appearance location, the user has the ACT in actions before he has
to reveal himself. Speaking, attacking, moving something automatically breaks
the spell of invisibility. You also get some special effects with this reveal
phase. You appear in a puff of smoke, an owl-like shadow forms and out you step
or whatever your concept calls for. Depending on circumstances, the user will
either win initiative outright or have a considerable bonus to his roll.
Once you have arrived, there is no more
vanishing until you choose to leave. The user can simply vanish or vanish into
a cloud or walk into a mirror or whatever neat-o exit stunt his player comes up
with. And no one at the location will be able to find the user nor track him
from the location in which he vanished.
All of that said, the effect of this
power starts to fade the further away the user gets from the location he
appeared at. While a tracker may not be able to pick you up from the location
itself, if they choose the right direction, they may find evidence of your
previous presence further out.
Persons endowed with PRECOGNITION, 6th SENSE and ESP are
immune to the effects of Mysterious Appearance. People with certain Psychic
abilities may be able to track the user from the location. Persons who are also endowed with Mysterious
Appearance are also immune to its effects—to the degree that they can possibly
intercept or track another person who is using this ability.
Additions
to Power
Breaking
In:
Allow the user to appear in a sealed area or beyond a locked barrier. But the
user may only be just past the barrier. Only areas protected by some powers are
immune to this. Otherwise this seeming conditional short range teleport is
automatic. Cost 10 points.
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