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Showing posts with label HIL-GLE Updates. Show all posts
Showing posts with label HIL-GLE Updates. Show all posts

Friday, November 18, 2022

Life Lessons From Our Amazing Convention Tour of 2022

 

Convention Update:

The overall good news is that I have not gone broke. All things accounted for, my promotional efforts are at an overall break-even. And that’s with a few setbacks, most of which were extraneous to my campaign. Life happens and screws up plans. The open question is whether this is the most efficient method of promoting the game or making it viable as a business. Its alternative is using an advertising vehicle. My plan has always been to do both. I’m not sure that I am at the point where I can gauge how much of either I should do. My vending gig is still evolving, and I do not have good advertising leads as yet. My learning curve is damn steep.

Vending at conventions is just as glamorous as I imagined. It is somewhat akin to my previous career as a newsstand operator. The physical mechanics of it are similar. Although us dealers or vendors are similar, we are not all in the same game. Ultimately you want to sell stuff and make a profit. A number of dealers I’ve met are engaging at shows in an effort to drive web traffic. And I have met some vendors who operate at a structural loss, with no seeming profit motive. The good thing about the general fandom convention space is that it is clean of predators and scam merchants. Somethings may not be up to par, some efforts may be delusional, but there’s no one on the make to spring a swindle. And if you are going to deal with the public, fandom ain’t a bad branch to hang with.

My fellow vendors have been very helpful. It’s a happy little tramp village, all in all. Other than weather and locking my keys in the car, the worst thing to happen to me has been an occasional disappointment. When compared to my professional life, this is a vacation.

The following are our list of life lesson learned at each of the following stops:

Gencon: The nice folks at Gamebase7 got us a demo invite. I did four three-hour sessions right in a row. By the end of session four, my voice was shot. Thanks to some spot-on promo writing—which I had little to do with—all four sessions were sold out. Most folks seemed to have fun. And that’s the point. Next con we intend to have a sales venue available and perhaps be on the vending floor. Failing that, we may add Origins to our listing of cons to demo at.

Printer’s Row Lit Fest: Comic books sell to people when people can find them. I have been using a few baskets of the comics I have as a method of helping pay for the table. Although my aim is to sell games, that market is pretty narrow.

Our position was out on the sidewalk in front of a massage parlor, near the public reading of poetry event. To my left was a happy couple selling their line of children’s books. They’ve spent a small fortune on illustrations and printing and whatnot. The books looked nice. They seemed to do fairly well. To my left was Whisky Tit, an indy publisher out of New York. They had a line of paperbacks in various fiction genres and were having quite the social event. In the middle of the road were various tents, denoting the monied players in this parade. Some of these people were flat out delusional--buying two tables to promote one book.

Quick: How can you tell the difference between a best-selling Amazon author and a homeless person?

Answer: You can’t.

Printer’s Row Lit Fest is coming back from the dead, so I cut them some slack. Their security people were johnny on the spot and all knowing. The volunteer staff were… Let’s say they there were issues. I was given every direction to my spot except for the correct one. Luckily, I showed up early so the only additional expense was to my sanity. They didn’t have that much of a turnout. (The claim was half a million. In a pig’s eye. Total foot traffic for all three days was about 60K.) A lot of people walking through the fest were residents walking their dogs.

I talked to a lot of nice people and that’s worth something. If I did not break even, I came close. This was my most expensive venture. I might have done better but… on the third day the Lord said let there be rain.

Unless I can cop some canopy space next time, I am going to give this a pass.

Southside Comic Book Convention: Rockyfest! Rocky rules! Rocky was set up next to me at Windy City Pulp and Paper and invited me to this one day convention in Palos Heights. It set up in a high school gym. Nice, steady flow of traffic. Nice vendors. Sold a few games. My salvation was bringing some collector’s comics with me. People would look at my little display case and they stopped. And some of them pulled out money and bought. A few comics got a new happy home and my tour got a little shot in the arm.

Stranger Con: I have never seen the Stranger Things show, nor have I dealt with the promoter Creation Entertainment before. I did not know what to expect. Media fandom is an odd bunch. Creation stratifies its crowds—the more you pay, the more you get. The promoter monopolizes the concert shirt trade, but you are otherwise free to sell whatever you want. Most of the vendors were what I would call crafters.

Sold a load of comics. Best game sales ever. I am going to look into other Creation cons. I’m still mystified by their approach, but whatever they are doing seems to work. At last, a productive use for tech theater majors!

Windycon: I don’t suppose the gangland shooting in the parking lot on Saturday helped much. Or the Covid surge or the RSV surge or coming off of a similar con which also didn’t draw much. A few of my pals from COD CON and Stranger Con were there. Lots of crafters, some way off topic but there didn’t seem to be a litmus test. We had a smattering of self-published authors (which would include me) and then packs of people selling pots and whips and jewelry and space music. (I bought me some space music.) And old books and movies. And I wasn’t the only game publisher there.

They fed us. The food was good. The programming seemed first rate. Just not enough folks. If this con comes back, I will come back.

Due to sickness in my household, I have had to neglect this blog as well as some of my promotional efforts.  I am hoping to start my tour anew in February. We will have announcements of our next shows and whatnot here in the Wonderblog.

Thursday, September 22, 2022

Replated Edition in the offing

 We will have an update on our conventions in a few days.  Sadly we have had a spate of illness over the past few weeks which has had our fundies in a bunch.  Hopefully I can catch up shortly. 

While I am generally satisfied with the retail edition of Weird Detective Mystery Adventures, there are two sections which I have felt the need to revise.  The revision is more in the realm of presentation than content.  My issues are with the SUPERCAR section and the section on FANTASTIC SUBSTANCES. 


The SUPERCAR section lacked visuals, which I have manufactured over time.  Now that I have a critical mass of suck, I was able to replate  the pages.  We will publish all of the changed pages here, in case anyone wants to update their edition.  


Thursday, August 18, 2022

Print Ad Reveal

 I am not entirely happy with it. But this is largely how it will appear.



More on our time at Gencon coming soon!



I'm a little more happy with this. 




I think this is my winner. Now I have to do a color version of it. 


I'm not sure if I am letting my poor interaction with the artist get the better of me. (Not my cover artist Mike Taylor. He's a saint. The guy who did the Wally Wood imitation gave me the run around.) I may use this also. But I am not capable of coloring it. 

Sunday, July 31, 2022

HIL-GLE Marches on GENCON!

 

It is my sad duty to inform you that I did not win the billion-dollar Mega Ball Plus lottery held this past Saturday, although I did used to live in Des Plaines where the life-changing ticket was purchased.  Neither did Brave Sam, who still lives in Des Plaines. I’m thinking that living in Des Plaines is a lot less intolerable when one has a billion dollars.  But I will never know. (It could be worse. I could live in Oildale.)

I am sad to say this, but this last lottery loss is part of a very bad and very long string of defeats I have suffered in my gambling history. To wit, I have never won. I have never won anything. This strangely makes me believe that I am due and thus feeds my sporadic occasional petty wagering frenzy. At this juncture it seems that I should plan to content myself with an economic fate predicated upon the sweat of my own brow. Shameful as it may be, it seems my only doable option.

I will be at GENCON this coming weekend, running four SOLD OUT demos of our fine Weird Detective Mystery Adventures role-playing game. For a time, I will be sharing the sacred astroturf where greats such as Barney Rubble/Andrew Luck once tread. (You will note that Andrew Luck and Barney Rubble have never appeared anywhere together. Although this may not utterly sell my contention that they are in fact one-and-the-same person, it is incredibly suspicious—if you exclude the assertions that Barney Rubble is a cartoon character from the 1960s and that Andrew Luck was born in 1989 and is already retired. I swear they are the same person.) I intend to honor this sacred playing surface by giving the utmost to my preparation, which has included a previous scrimmage of my game plan at DIECON last month. I intend to be in mid-season form by my kick-off at 8:00 AM on Saturday.

Behold, our latest promo thingy…


Our other promo thingy, Weird Detective Mystery Adventures (the movie) TM, is currently still in post-production.  I am in the process of obtaining a new score or going with Flight of the Bumblebee and calling it a day. Its majestic opening is planned for my web pages and perhaps YouTube once this amazing feat has been accomplished.

A print Ad or two may also be in the offing once I can come up with one. (Still getting over my billion-dollar lottery loss, so this may take a little time.)

If you are not one of the perhaps 30 people slated to join us at GenCon, we will be at Printer’s Row Lit Fest and the Southside Comic Book Convention in September. After that, our tour is going on hiatus until probably February. We intend to have a strong Spring and Summer schedule next year. We may even play the Colts! (Not as a group, inasmuch as WDMA is really only suited for 5 to 7 players.)

Thursday, July 7, 2022

Another Outstanding Promotional Ad

 I never tire. I just wish I had some talent to go with my artistic ambitions. Yet another attempt at a promo ad, this one more outright copying than collage.  



Wednesday, June 22, 2022

New PromoAd

 Eh... it's close. It's as close to unisex marketing as I can come to.  I was going to stick "Against The Coven" or some sort of rot on here, but then I thought "Why can't they be heroes, too?" I need to find a slightly more heroic backdrop, but I think I am close here. 




Saturday, June 11, 2022

Our First Print Advertisement

 We are now in Bachelor Pad's Summer 2022 issue!



There are worse places to be than under Fez-O-Rama. Or to the right of Scott Vaughn and his fine creations.  As proof of concepts go, this was fine. Any coloring mistakes belong to yours truly. I am going to be working on ad concepts once our tour is over. 


Tonight our movie goes into prime lensing. (That's filming stuff for all of you non-Hollywood types.) I had a pre-production conference call with the prime talent and creatives last night.  Hopefully our final product will appear here before too long.  After that, our efforts belong to the ages. 

Friday, June 10, 2022

HIL-GLE HITS THE BIG TIME

 

Movie Deal and Major Expo Announcement!


Brave Sam and myself had a great time at DIECON.  We met a lot of interesting folks and even sold a few books.  I would like to thank everyone who played in our inaugural demo sessions. The same scenario will be run at several sessions during the upcoming GENCON in Indianapolis. 

We are headed to Planet Funk in the Quad Cities at the end of the month. We may have some details to announce about that appearance coming shortly.

We are headed to Printer’s Row Lit Fest September 10 & 11, 2022.

The Printers Row Lit Fest is the largest free outdoor literary showcase in the Midwest. It will be taking place along Dearborn Street, from Dearborn Station to Ida B. Wells Drive (formerly Congress Parkway). HIL-GLE will have its very own table on the sidewalk (somewhere) where yours truly will be sitting with copies of our masterpiece Weird Detective Mystery Adventures and absolutely no protection from the environment whatsoever.  I will possibly be rained on, melted, or pelted while an estimated 100,000 people walk by… hopefully one or two buying a book. In any case, I am hoping that it will be quite an affair. This momentous event will mark the end of our summer promotional campaign, after which we will award our fine raffle winner.

Later this week, perhaps Saturday, HIL-GLE will be filming the Weird Detective Mystery Adventures movie. Weird Detective Mystery Adventures, the movie would cost Major Studio Dollars at the standard length of one and 7/10th hours, features a cast and is replete with many pre and post-production effects, including but not limited to a rented car. A screening of this film may appear in multiple venues as it is intended for the widest release possible. Our hearts are already pounding in anticipation!

Watch this space for more amazing announcements!

Wednesday, April 27, 2022

Sales Portal to Go Live Soon!

 

With some luck our sales portal for Weird Detective Mystery Adventures should be live by the time Windy City Pulp and Paper Convention starts next week. In the meantime, we will be selling our paperback and prototype hardbound editions at conventions through the summer. Both of these editions are offered at a special Show Only price of $30.00. We have a limited supply on hand and once they are exhausted, neither of the editions will be available again.

Our production hardbound edition will be available only here through the web at our www.WeirdDetectiveMysteryAdventures.com website. This edition features a full color cover, is 500 plus fully illustrated pages, and is casebound. We believe that this format is as durable as our paperbacks with the added feature of a hard cover.

$47.95 Including Free Shipping to the Continental United States

Persons living outside of the contiguous lower 48 please contact us and we will make accommodations for your delivery.

We will also be distributing the production hardbound edition direct to stores. Please contact us at Sales@HIL-GLE.com and we will respond with details regarding our attractive wholesale program.

Persons wishing to purchase a paperback copy may also contact us at Sales@HIL-GLE.com.  We will hold to the $30.00 price point with a nominal add-on for shipping.   

Our two other projects are moving along well, and we should have details about them soon.

I am looking forward to seeing everyone at the Windy City Pulp and Paper Convention May 6th, 7th and 8th at the Westin Hotel 70 Yorktown Center in Lombard IL 60148. We will be in the dealer room. As with all of our tour stops this year, we will be running a raffle.

I have attended the Windy City Pulp and Paper Convention for the past ten years and have always found it to be a great time. It’s one of the few places where one can find pulp reference works and facsimile editions for sale. There’s also lots and lots of pulp magazines and other genre related materials. Our table will also be selling back issue comic books.

The hotel itself is very clean and in a safe area. It is on a pad site in the Yorktown Shopping Center, to the east of the main mall. Parking is free, nearby, and ample. You will get rained on. It’s Chicago in early Spring and Spring is cruel here.

The www.WeirdDetectiveMysteryAdventures.com website will be expanding soon. Pages will include changes to rules or rule expansions, scenario briefings and an ongoing project defining all of the public domain heroes in both historic and player character versions. While we have no intention of making our core rules obsolete through provisioning nifty expansions (and then scrapping them to make a new edition), there are a few additive features which we left out. With the exception of typo extermination, the core rules are fairly set.

Sadly, our venerable HIL-GLE site is beyond salvaging. I can replate it, but the previous content will be lost. I believe its future is as our wholesale and distribution site. The majority of its features I will port into this blog and then reconstruct the other pages as time goes by.

This blog will return to a less hype focus in due time.  Thank you all for your time and consideration.

Tuesday, April 12, 2022

Lessons From CODCon 2022

CODCON 2022

As Proof of Concepts go, my virgin attempt at gaming convention vending went better than I expected.  I did not become lost, drop things in puddles, cry, or set myself (or others) on fire.  That in my world is victory with anything I do for the first time. I especially dislike the blubbering, flailing around with my hands part, which is rather unbecoming a person of my august vintage and claims to stoicism. The mission was to get there, be on time, have the thing set up, conduct myself in a semi-professional manner, keep my ears open and learn what I can. The stretch goals were making a few connections, promoting the game, and perhaps selling a few games.  I may have overestimated the difficulty of the basics, but those are pass/fail items, the progression of which needs to be successful. All in all, it was all good news. The best part was the people I got to meet, from the fine collection of vendors to the members of fandom itself to the people who gave their time to make the event happen.

I have been to College of DuPage several times, however never during daylight hours or when actual students were present. My parents and some pals used to go to this Computer Club gathering, held back in the days before microchips became a commodity. It’s an impressive sprawl of mostly white-clad buildings in contemporary style. Most of the attendees at CODCOM were college students, either from DuPage or nearby schools. I am happy to report that fandom does seem to have an active and burgeoning youth faction. The show itself was a mix of animation fans, costume players, live action role-players, board gamers, tabletop role-players and video gamers. And there’s a lot of cross-pollination between these sects. Everyone involved was happy to be cohabiting the same space as their fellow man. With Covid potentially receding hopefully we will have more of this.

I had the good fortune of sharing vending space with Lon Lademann (and his two sons) from Fair Play Games as well as the husband-and-wife team from Space Gallery. Of special mention are…

Julie Swendsen and her husband Dennis Jones, who kept us all in a good mood. Julie has life entirely figured out. I would promote Julie and Dennis further, but their venture Illinois Jules does not have a website or a schedule. They had several tables of vintage fandom toys and ephemera which drew crowds. Julie figures that most people at game cons already have games and that they are most likely to buy fandom adjacent paraphernalia and trinket items. That turned out to be an educated bet.

Candace Rakow of www.CandiCoatedDesigns.com custom creates fantastic original dice bags in two sizes. Her design allows for the bag to lie flat when open so that you can easily pick out your needed dice without having to rummage. All of them feature two quality fabrics, one for the outside and one for the interior. She has an eye for popping textiles, too. As a side niche, she makes monsters out of yarn and is expert in costume design. Her and pal Jenny Mayton are also great salespeople—and nice folks!

Artist Joe Abboreno also had the fandom peripherals down pat. He was selling clothing, post cards and a great set of encounter cards—all with his own original designs on them. Joe’s works are striking and on gamer theme while maintaining the joy of life. The mix works. His fine line of materials can be found at www.JoeAbboreno.com. He also creates character portraits and was selling various character sheets, including one which folded like tent to show the other players what they could determine of the subject at first sight. Joe’s work is very inventive—and bright and colorful and fun. And Joe’s a great guy.

My own objectives were fairly narrow. “Making the table” and earning an immediate worthwhile profit was never going to be in the cards.* Instead, my primary objectives are publicity, fathoming interest and building up sales tradecraft. Strip this of pretext and I’m a shnook hawking a book. Shlepping my own designs from convention to convention is the default mode on this. In order to make that viable, I need more than one product. My thinking is that I would need to have six or seven—and they would all have to be at industry standard and look like something distinct. Right now, I have one product with an add on following shortly. Getting my other ideas in motion needs to take less than the two years that Weird Detective Mystery Adventures has. My penultimate goal is to have a network of retailers, which would also work best if I had more than one product. Either I am going to be a small press niche publisher or the modern incarnation of Lou Zocchi. It’s the same work. It’s just a question of scale. And I’m not either place yet.

"Everybody has a plan until they get punched in the mouth."—Mike Tyson

I didn’t get punched in the mouth. I’m mostly looking at good news. And I certainly need to improve on just the promotional and sales dynamics.

Product: There may be a reason there aren’t any comic book hero games currently in print. Fandom itself is a leading indicator not a lagging indicator. The fascination with everything super may have died out. I could have been facing utter disinterest. It’s a hard test to conduct. The game is derived from the fantastic subset of modern setting escapism. I’ve put the comic hero idiom up front and player activity is cast in the solver role. I consider all of Earth-bound science fiction my gaming domain.


Weird Detective Mystery Adventures did not get laughed out of the room. Some fanboy with a homebrew thinks he’s gonna be a gaming mogul. Dodged that. The money I’ve spent on it shows. Weirdly my dated artistic sensibilities seem to be a plus as opposed to a detraction. The product screams Golden Age, but that’s not taken as negative. The crammed to the gills interior presentation works, too. I’m also retro as in retro-chic. Not broke. Don’t fix it. And the presentation is transportable.

Missses: I did not run a demo. I probably would have tripled sales had I just demoed the game. I tried to cover this with sales patter. Moreover, I didn’t know my pitch and I’m not as good as I need to be at giving it. Lacking a demo, I should have had an active sales portal on my website. And lacking even that, I should have had cards out which directed people to my websites (I have three plus this blog). Some of this I can rectify in the near term.

My sign is going to die before the tour is over. After no uses, it does not roll up right. After one use, part of it popped off. I will need a workaround for it becoming completely non-functional. The table liner left a lot to be desired also. Next time I go full color and not hand-adulterate my own logo just to save a few bucks.

On the other hand, the raffle idea went well and will go better if I push it a bit more.

Our next stop is Windy City Pulp and Paper Convention, where I hope to make the table selling comic books while also pitching Weird Detective Mystery Adventures to the pulp community.

Lon Ladermann is also the coordinator for the Polar Vortex convention in February.

*I did make the table, selling ten copies. I would say that it outsold every other game offered at the convention, but that is truly bragging about being the tallest midget.

Monday, March 28, 2022

Friday, March 25, 2022

Convention Promotion Previews

 We showed you our big poster. Here are the rest of our Point of Sale Convention Promotion material, so you can gawk in advance and be able to pick us out in person. 

Our Awesome Table Awning... 


Our Fantastic Promotion Table Card...

Our Wonderful Raffle...



Saturday, March 19, 2022

Additional Tour Date Added: DIECON June 3rd, 4th & 5th

 We are near certain confirmed at DIECON in the St. Louis Metro area.  DIECON is held at the Gateway Convention Center in Collinsville IL.  We may even have a Demo Event (or two). Chances are we will be running one of the scenarios from our upcoming Warlords of Wonder World manual.  



Wednesday, March 16, 2022

WORLD TOUR NOW ON!!!

 


What a difference a few days make. When last we spoke, I was all afunk because the convention I had hoped to premier our masterpiece Weird Detective Mystery Adventures at had filled up and shunted me onto a waiting list. Woe was me, so I thrashed out with an arsenal of polite business emails to various genre-related gatherings and, in less time than you can say carinthropopinopoulous, had two engagements booked and confirmed.

We will start our World Tour at CODCON XXV April 8, 9 & 10 at the College of DuPage Student Events Center in Glen Elyn, IL. Our table should be in the vendor’s area.

We will also have a sales table at the Planet Funk Convention June 24, 25 & 26 in the fabulous Quad Cities at River Center in Davenport IA.

I am also hoping to announce two other conventions. Fingers crossed.


Thursday, March 10, 2022

We May Be On Tour Yet

 

I have been spending a lot of my time writing a manual of losers, crooks, monsters, and super villains for Weird Detective Mystery Adventures.  Coming up with statistics and power sets is tedious, but there is a formula to it.  The real imagination work is compiling a unique context for these disparate fictional desperados and mad men.  You have to give them a plan, a motivation, a reason for operating which makes some semblance of sense.  I am about 75% done with the text at this point. Nowhere in my fantastic blatherings on this subject did I contrive an arch foe whose aim it is to steal the Ukraine. We need to look to reality for insanity like that.

Vlad the Failure would like to remind everyone that he has nuclear weapons.  From what I can glean, this gives him the right to take over all states adjacent to Russia. This is a new fiat power he has granted members of the nuclear club. Even the pumpkin head in North Korea isn’t that presumptive.

Previously Vlad has limited his hijinks to attempting to get into the G7 and propping up his client dictators. It seems his battle-hardened troops are most adept at shooting unarmed civilians. (Similar to their fellow Chinese autocrats.) When confronted with something as onerous in opposition as Armed Civilians, Vlad’s battle-hardened Cossacks get slogged down. So Vlad is going nuclear, or threatening to. Or he’s going to blow the Ukraine up, bit by bit, and threaten anyone who sanctions him, aids his victims, or speaks harsh words in his direction with TOTAL WAR as only he can wage it. Because he has nuclear weapons.

This really puts writing role-playing game stuff in perspective. I was going to use this post to announce the convention that Weird Detective Mystery Adventures would be premiering at. Unfortunately, it got cancelled. Not the convention, just my participation in it. (I may still get in, but as of this moment I am frozen out.) I have, just this morning, applied to four other conventions. Provided Vlad doesn’t start a nuclear war, I may get to vend at one of them. 

I bought this nifty convention banner.


Hopefully I can use it as intended.  And not as a protection from fallout for my horde of canned goods.

I recently decided to abandon the paperback edition of Weird Detective Mystery Adventures. All of the other role-playing games are hardbound. Mine should be hardbound, too. Not that there is anything wrong with the dozen or so paperback editions I have printed up so far. They look great! But hardbound is the way to go and thus I have ordered me up some hardbound editions. And… there’s an issue with the case-binding system that my short-run printers have been palming off to me as hard-binding. It’s not hardbound, as in folios sewn into a coated board jacket, but rather just a one up on perfect binding, laser spewed paper wedged into a pre-gummed bit of coated cardboard. At 530 pages I am at the staple limit for such a system.

While I am not wedded to a single printer, each of my four printers is using the exact same system. Hardbound Prototype from Printer A seemed fine, but the paper stock was flimsy. He did a wonderful job otherwise and if he wasn’t the absolutely most expensive printer I can find I would probably go with him. Hardbound Protypes from Printer B, who also did a wonderful job on my paperbacks, was so futzy that one out of three books is bowed and ready to pop. They’ve either farmed out the case-bound system or they have not mastered it. Paperback prototypes from Printers C and D have been all over the board but are generally acceptable. (It should be noted that Printer C was just pimping for Printer D.) The Hardbound Prototype from Printer C is now in and… it’s acceptable for what it is but no great jump in durability or overall book experience from the paperback. In fact, the paperback perfect binding system is far more flexible and robust than the case-binding system and thus the paperbacks will probably wear better. And wear is an issue with games of this sort.

 I have ISBN for both a paperback and a hardbound. I will go ahead and produce both. I just can’t upcharge for the hardbounds. At a higher print run I can address the hardcover’s quality issues without jamming the price out of whack. I could solve it now if I wanted to farm it out to China, where slaves would be sewing my masterpiece together as their god-less overlords pound drums and snap whips. For various reasons I have decided not to do this. There are some perfectly good American printers who do real hard binding. I need to coax demand to get to that print run point.

I am now going to go flush my entire head down the toilet. Hopefully I will be allowed to ponder these things as opposed to hunkering in bunker with my unsold games, waiting out the radiation

Friday, February 11, 2022

WE are BACK and ready for business (almost)

 

“His motives are still unknown but the administration believes it was some kind of a lapse in sanity.” 



We are open for business. I am open. I am in business. It’s taken a while. Several thousands of my dollars have been incinerated. But I am now here.

What separates my being in business from not being in business is actually fairly slight. From a NASDAQ perspective, I’ve been in business for decades. I could have sold oodles of stock by now, if only I had focused on writing a 530 page prospectus as opposed to a 530 page role-playing game. Both are forms of fiction, and generally the kind it’s not so much fun to read. With a prospectus, you just wave the thing around and the money just rolls in. It’s like Kickstarter, but for adults. With role-playing games, you have to produce the thing. That doesn’t mean writing it. That means having it printed in a saleable condition.

And thus I mark the start of this new venture. I now possess saleable product. I beat my own deadline by a couple of months. There are still a few warts which I will need to prune as I go along, but we are ready to set sail for high retail and wholesale adventure.

The plan now is to introduce the game at a convention and then start a short tour. I am also going to do some footwork locally. It’s a vast test to see how much of what I think I know I really know. I hate this part, however that is where the rubber meets the road.

My next step is setting up a payment system so that people can buy these wonderful games from me online.

All of this fun will be announced here and hopefully in short order. 





Saturday, December 4, 2021

Our Latest Cover Illo

 Our print edition is now a reality--as in I really have spent some money and time to get our paperback edition to the stage where I have something to show people.  The hardcover awaits the approval of its ISBN and the issuance of a barcode.  I am hoping that will take place shortly. 

Which brings me to our follow-up product in the WDMA line.  It's not soup yet, but I thought I would share with you the status of its cover. As you may recall, my original idea was something along the lines of: 


Again, it was not entirely my idea, but rather a montage of sorts. I sent my idea to a real artist and then tried my hand at coloring it. 


I then reached out to my consultants (personal friends) who... told me to have the cover professionally colored. In fact, they want the cover of the core game recolored also. My colorist did that good of a job on the Modern Thrills cover that my own efforts no longer seem up to snuff. Here is the new cover...


At some point I will stop spending money and start making it. It may take a year or so. I but two weeks or so, I will finally have something to sell. 


Wednesday, November 10, 2021

New Cover Reveal

 


Not all of my ideas are wonderful.  Shocking, I know, but true. I showed you our previous new cover along with my colored version.  That turned out about as well as I expected, with minimal muss and fuss. Our other cover was based on this model, which I made from an old comic and some clipping from a Sweat magazine.  Here it is...


Great idea, not very well done by yours truly.  I then handed the model off to an artist. 

Great guy. Real trippy Asian style. He indicated that he was inspired and would be back to me with something eye-opening.  Then... he came back and asked for more time.  Which I granted him.  Then... he said he was on it, but needed a little more time... Long story short, he was not able to do it and refunded my payment.  

So I was, a month or so later, off to the next artist. (Perhaps I should have gone back to Atula. Atula will get the next one, should I need it.) The next guy had no issue getting things done and sent me back this...


Loses a bit as line art. The model is actually the combination of two paintings. Using the model as my guide, I started to color it. 


The artist I chose does have a style somewhat similar to what I was shooting for, but without being so close as to get me into issues. What was going to make this thing sail or fail were the clouds and lighting effects.  I will spare you my efforts here. At some point it dawned on me that this was beyond my humble abilities. So I sent it to a professional colorist...

I'm still not sure how well this actually works or even if this is a good idea.  Weirdly, I now need three covers. More on that later... 



Saturday, October 9, 2021

Warlords of Wonder World Cover Reveal

 When last I left you, I was musing over having some concept art redone for use as promotion for Weird Detective Mystery Adventures.  One of my ideas is still in the shop, but one has come back. For reference, my concept was based on this old Thrilling cover. 


An odd bit of pulp BEM horror, to be sure. With a little (sloppy) image manipulation, I turned it into this chunk of concept art. 


A bit more on-topic, as far as my game is concerned.  I then shipped the idea off to someone with actual artistic talent. 
As soon as I am done with the final edit on Weird Detective Mystery Adventures, I will find a colorist for this and do what I can for a logo. Atula did a wonderful job on this and I need to make sure that the colorist does not strip out his detail.  That may be a hit or miss proposition.  

I will share the Worlds of Fear cover if it ever comes in. 

Update: Ok, I didn't wait.  This is our new working cover. 

Wednesday, September 1, 2021

TWO NEW WEBSITES JOIN THE WONDERBLOG FAMILY

 

The Wonderblog is now linked to an additional two new web ventures.  As threatened, Weird Detective Mystery Adventures now has its own promotional domain. We are also joined to Vortex of Cute, which is still in the developmental phase.

As I may have mentioned, the Hil-Gle website provider has abandoned the software I used to create it.  Further updates to the pages are now not possible.  My only option is to replate the pages by hand in a new package.  That may take some time.  Right now, I am focused on getting Weird Detective Mystery Adventures up to snuff as well as organizing its follow up. 

Wonderblog is not primarily intended as a house organ for any venture, but rather as additive entertainment material.  There’s nothing wrong with house organ blogs—other than being not worth the investment in time for the reader. Our aim is to stay interesting and cover a select grouping of topics.

About the WEIRD DETECTIVE MYSTERY ADVENTURES website…

It’s still a work in progress and much will depend on the reception of the game.  Right now, it’s a hype bubble.  The aim is to make it a resource for players and judges. 

As mentioned on the website, there will be at least one 500-page follow up to the core rules. On the optimistic side, this gives me a two-year product cycle, which is long enough to gauge the concept’s traction. On the pessimistic side, it keeps the game from being abandonware. I am about one third of the way through with the primary text at this point and should have it ready for release about a year after the new edition of the core game appears. Obviously, I would like to net a fortune from this, but I can scale things up or down, and be happy with the results in either case.

As Weird Detective Mystery Adventures is equivalent to the old D&D Player’s Manual and Dungeon Masters Guide, Warlords of Wonderworld is a combination Monster Manual and World of Greyhawk campaign setting. I am considering changing the name to Modern Thrills and changing the focus to being a resource for all comic book and pulp related campaigns. Again, a lot depends on the initial reception to the core rules. 

I was more than tempted to change the name of the game itself to Modern Thrills, however in fifteen years I have not been able to obtain clean access to the web domain for that name. Without the web domain, it’s not worth scrapping whatever equity my game’s current title might have. (The lady who runs the Modern Thrills website has been at it longer than Hil-Gle has. In no way am I insinuating anything defamatory.) I also have plans for a Space Opera expansion to the system.

While I was channeling the Copy Writer gods for my hype blurbs on the new website, I stopped myself from including this…

All of the prime actors in the setting are either militarized or have access to fantastic abilities. (No unarmed gangsters here.) To this extent, our game slants more to the movie action hero detective or hardboiled detective than to the pedestrian police procedural, true crime, or deductive reasoning branches of the mystery segment. On the other end of the spectrum, Weird Detective Mystery Adventures lacks the context focus suitable for dystopia, space opera, high fantasy, or classic espionage. True crime and classic espionage are simply out of our scope. Space opera and dystopia are sideswiped in the core rules and are areas for future expansion. (As is high fantasy-- only as a subset of space opera.) While the game’s mechanics and resources are perfectly serviceable for space opera, dystopia and high fantasy, the core rules do not flesh out any specific aliens, monsters nor the backstory which these genre slices depend on. That said, the core gaming space is vast.

Weird Detective Mystery Adventures also does not do windows. And it doesn’t hurl fishbowls nor yodel. Yeesh! I am the Beatles’ Nowhere Man. I fear the 500-page quasi technical manual has become my artistic area of preference. (I would say expertise, but as I get more and more material back from my editor, I feel less and less expert.) It may require deprogramming, but at some point, I should go back to being a novelist. Or somehow revert to communicating in simple, declarative sentences before impending dotage spirits away what little relevance I have left.

 

ABOUT OUR COVER(S)

The game is only one manual and has only one cover.  My posting multiple covers on the website was primarily for illustrative and promotional purposes. It is a form of advertising for the site. Illustrations like these are amalgamated and reposted on sites such as Google and Bing. Clicking on them drives traffic back to the main site.


This is the cover of a previous short-run edition. It is intended as a tribute to the spot color True Crime magazines of the 1950s. As with most detective magazines of the era, it features the often-repeated Surprised Babe theme. The main art is a black and white capture from a full color painted illustration from Private Detective Stories, a Culture Publications pulp. It’s a gorgeous cover, although dubious on several levels. The original cover alludes to our subject having her arm wrenched, which had to be cropped off.  Its theme is a form of cheesecake and probably not suited to a general audience role-playing game. Also, it doesn’t reflect a game which spends 2/3rds of its text explaining supernatural events. I’ll confess that the attraction here was in how well the composition came off—and the economy of using spot color on the cover. Me and about five other people may have appreciated the historical allusions.

This is a piece of concept art. It’s a badly executed bit of GNU manipulation by yours truly. The original theme was lifted from an old Thrilling Wonder Stories cover. My intention is to have this redrawn entirely.  I believe that the cover of Warlords of Wonderworld should look something like this. Below is our working cover for the expansion.

I love this cover, just as I love everything J.D. Raymond ever sent me. I am not entirely sure if he’s up-armed the Terror’s sidekick Sarah Johnson or switched the Terror’s sex.  I don’t argue with nice drawings, no matter what I may have instructed. Beyond being a striking image, I also own the rights to this thing flat out. My problem is, no matter how I color this, the thong battle armor is going to get my retailers in needless trouble. I’m demoting this to a prominent interior placement. Our current cover girl Sarah is actually modeled off of this illustration.

I have numerous interior illustrations in the game which show Sarah barefoot for no explained reason.  Our current cover hides her feet. I should have told the artists it was ok to invent shoes for her. Pulp fiction didn’t provide us with too many dangerous women, so we invented one.

No one could be more dangerous than the three women on this concept collage. Having just set off a tac nuke in NYC, they’re busying themselves gunning down survivors. I am going to commission this to an artist, although I am not sure what I am going to do with it. Like the J.D. Raymond illo above, I may use the final commissioned image on promotional t shirts as opposed to covers. The dystopia and space opera expansions are more pipe dreams than works in progress at this point. I believe that I am going to have the girls rendered either in Japanese animation style or something approximating the style of Dan DeCarlo. (Betty, Veronica and Sabrina Take Out New York. Something along those lines, but not close enough to sue my stinking, worthless ass.) This GNU manipulation uses a cover image from the old Ace Comics Atomic War in the background and three WWII Pulp War babes from an old sweat in the foreground. The breast slip on the left figure makes it a no go as a production design.

 

The following are public domain works which I stuck a logo onto. The intention is to illustrate the type of genres covered by the Weird Detective Mystery Adventures rules set.


I always liked Captain Courageous. The character design seems to have driven the publisher’s colorists crazy. The light blue, dark blue motif proved too difficult for them to follow consistently. The best version of this character depicts the middle forehead region of the star mask as translucent, so that you can see the Captain’s expressive eyebrows. This is one of those character concepts that devolved over time. Initially the character was called Captain Victory and had a well thought out backstory and niche as a secret agent for the diplomatic service. Then they scrapped it in favor of a different mask and new name and the same backstory they were using for the Unknown Soldier—that of some sort of disembodied spirit in patriotic tights. And then this person with no name and no secret identity gives up the tights to become a naval officer. Some editorial choices are mystifying.

I am fond of picking on Ace Comics, since their cover renderings are usually fairly straight-forward.  We used this cover, with some adaptation, for the prototype of our first print version. I got so many comments as to what Magno’s sidekick was being shown, that I decided to crop him out of the composition. (He was being made to watch educational television. I think the original intention was that he was being bombarded with x-rays or some other ray-like-thing. Modern eyes make the scene far more suggestive.) We have included the Clown in our Warlords of Wonderworld NPC listings. He was a combination of Lex Luthor, the Joker, and Bizzaro. Although Magno’s entire career was spent chasing the Clown around, readers got the impression that the majority of the Clown’s activities went undepicted.


By the time this magazine came out, the hardboiled detective genre had been in parody mode for almost 30 years. This was more about the evolution of our logo design than anything else. I like it as a collage pattern. The illustrations themselves seem more appropriate in style to a lawnmower repair manual.  It is a nice parade of cliches.

 

This was just too unhinged to pass up. Other pulp historians have noted this cover and its unusual themes. This is as creative as the later pulps got. From here they went straight into porn. Again, not very useful as a production model. 


I’m not particularly proud of my efforts here with this collage. And I am not quite done. Eventually I am going to start over and see if I can reposition some of the elements. I only threw it up because it is at least striking at first glance. Again, I would have to have it redrawn entirely in order to be useful.

 

Updates and further WDMA content will become a continuing feature of this blog. We will reveal the mysteries of the Vortex of Cute only when the time is right.

 

(The promised Dickman feature will appear later.)

 

 

 

 

 

 

 

 

 

 


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