SNAG
Snag inflicts Tangle damage on a target.
It wraps up the target and makes it impossible for them to use their limbs. It
is a net or webbing or an enveloping force. It can be combined with FLING or defined as a
separate attack. Activation requires a standard combat stunt roll (ACC v.
DODGE) and inflicts Tangle on a successful result. There are some powers such
as SHIELD, SLIMESKIN and MOLECULAR CONTROL which may
negate the effects of this ability.
Mechanics: When combined
with FLING, has the same
range as FLING. This power can
only inflict Tangle on one target per application. At its base cost of 10 plus
the level’s ACT. SNAG has a range of
SAVE in meters and inflicts Tangle equal to the ACT in dice. A target’s DEFL
rating does not reduce the Tangle inflicted by SNAG. SNAG is not intended as an
area of effect attack. It is primarily for use against human sized and
human-like targets. It can build up material at a rate of ½ ACT in square
meters of material per action, but this is only useable against one target. (A
car, for example.) If you want to tangle something bigger, you need a more
powerful and versatile ability. This power is essentially a net or super
flypaper.
Additives
To Power:
Range: May be
increased by SAVE in meters for 5 points per.
Tangle: May be
increased by 1 dice for every 3 points.
Alternative
Power
BURY
The power to suck people into the Earth.
Bury functions similar to SNAG, however its effects and net tangle inflicted
are dependent on circumstances. Bury is single target and can entirely engulf
and sink a man-sized target up to the ACT in meters into the ground or a
surface. Bury only actually functions if the surface under the target is deep enough
to contain it. Otherwise it acts something like a trap door, depositing the
target on the floor below where the target had been standing.
Mechanics: Cost 25 points
plus ACT. Power may be projected at targets up to SAVE in meters away. Power
uses a standard combat roll to affect a target.
Use the following to determine possible
tangle: 5 points per meter of loose sand or dust; 25 points per meter of Earth;
50 points per meter of concrete or bedrock; 75 points per meter of steel. Unlike
standard tangle, the total will diminish as it is damaged (or, one imagines,
the target is digging himself out).
Note: Targets may
need special defenses just to survive being buried alive. An unprepared target
is likely to suffocate within a minute or so. Targets endowed with DIG or some other
powers may be able to escape without needing to dig out. This power only
functions on targets which are standing on or adjacent to a surface.
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