CHI
(Focus Boost)
This is the fiction version of a
focusing and centering discipline common to Zen, Yoga and other eastern
teachings. In the fictional version, it creates a temporary boost in the user’s
physical abilities. The boost lasts all of one action. The power may be used up
to three times a day, however the applications must be spaced at least an hour
apart.
Mechanics: Power cost 30
points plus linked ACT. Each time Chi is activated, the following bonuses come
into effect for one full action.
·
All
previous damage the user has had inflicted on him is healed to full.
·
User’s
MPS is boosted by SAVE
·
User
receives a plus of the ACT to all stunt rolls
·
User
has an effective LIFT of at least Mutant or two levels higher than normal,
whichever is higher.
·
User
breaks the hold of all mentally controlling influences and is freed of all
tangle or bonds.
·
User
gains a temporary boost in HTK and STUN of the linked SAVE
·
One
of the user’s attacks is boosted by the ACT in dice
·
User
is entitled to a second HTH Attack at full damage potential if he succeeds in a
first attack.
·
User
is entitled to a bonus attack on any target that he has stunned.
·
User
is entitled to a bonus attack on another target if he knocks a target unconscious.
·
User
gains the ability FLING,
IMPROVISED WEAPON and THROW ANYTHING. Range is equal to the SAVE in meters.
·
User’s
DODGE is boosted to Omega level.
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